Take and Try Resources for Check-out
If you’ve thought about experimenting with a new educational technology or trying a different teaching technique, the Center for Teaching can help. We offer educational technology equipment and teaching resources to Vanderbilt faculty members and other instructors for academic use, free of charge.
Below is a list of equipment we offer for check-out.
Click on each item to learn more about the equipment and for ideas on how you might incorporate it into your teaching.
|AAXA Technologies P300 Pico Projector
This tiny 5.9" x 3.9" x 1.6" size projector can project a 120" image (in low light conditions). Our kit includes a remote and mini desktop tripod. The projector can operate via the built-in rechargeable battery pack or power adapter. You can connect HDMI, VGA, Composite A/V along with Micro SD and USB readers. The unit also has a built-in speaker for audio.
These tiny, battery operated projectors allow you to present from any location inside or outside of your classroom. Consider how you might use this to expand the walls of your classroom, or to create activities for students where they can project an image, presentation or multimedia project from any location in the room.
|View Larger||9"x12" Dry Erase Lapboard Kit
This dry erase lapboard it includes markers and erasers for up to 48 people. (Note: the kit transports in two zipper packs.)
Dry erase boards can be used in individual, whole group, or small group instruction.
Use them to have students think-pair-share.
Start by writing a problem on the board and have students solve the problem on their own boards without help. Then have them share their answers with a neighbor to check accuracy and give it another try, if needed. In this simple exercise of posing a question or problem to the class, giving students time to consider their response (think), and then partner with another student to discuss their responses (pair) and then being asked to report (share) their conclusions and reasoning to the larger group can be used as a starting point to promote discussion in the class as a whole. The inclusion of “think” time and the initial opportunity to talk about a response with a single peer reduces the anxiety some students feel about responding to instructor prompts.
Use them to have students draw a concept map.
Concept maps are visual representations of the relationships between concepts. To have students create a concept map, identify the key concepts to be mapped in small groups or as a whole class. Ask students to determine the general relationship between the concepts and to arrange them two at a time, drawing arrows between related concepts and labeling with a short phrase to describe the relationship. By asking students to build an external representation of their mental model of a process, this approach helps students examine and strengthen the organization within the model.
Learn more about active learning strategies.
|View Larger||VisualsSpeak Visual Facilitation and Icebreaker Kit
VisualsSpeak is an Image set that contains 200 photographs that have been tested and used across a broad spectrum of processes. that have been analyzed for the underlying visual language and their ability to move conversations forward, get people engaged, and help spark new ideas and understandings.
The kit includes user manual that gives you an overview of suggested methods, as well as specific examples of how to use it in a variety of contexts.
The brain processes pictures faster and in larger chunks, so we can further open the possibility of making leaps in our thinking by using images. Using VisualsSpeaks can help you facilitate thinking on virtually any topic in a more visual way.
Use images to increase participation.
Using a visual-based tool can help facilitate engagement. When one person “gets it,” the others are soon to follow. Even people who had no inclination or desire to participate are much more inclined to do so when others get actively involved.
Use images to help connect the dots.
Images help participants get below the surface quickly, giving groups the ability to make associations and connections to information that is not always directly accessible. This linkage allows them to take leaps in their thinking by getting them out of literal, analytical mindsets.
Use images to level the playing field for non-native speakers.
If your class consists of non-native speakers of the dominant language, then using images gives them another way to express themselves. The photographs will allow these participants to literally show their thoughts and give them ways to communicate other than just in words. This has the added benefit of helping them feel included and empowered to share more.
Use images to inspire storytelling.
Stories are the basis of communication regardless of culture. Even financial reports are stories told in the language of mathematics. Images can help unlock the inner storyteller in your students.
Use images to increase learning through fun.
Searching through stacks of images is a process that invokes fun. They will compare and share stories about them, and engage in creative dialogues and find new ways to express themselves. Don’t ever doubt the power of increased learning through having fun.
Use images to help students break out of habitual patterns.
It is easy to fall into routines of thinking. Most of the time this is very helpful, but it can also tip into patterns that do not allow for new possibilities. Using images to spark associations can lead students to new ideas and insights that are beyond what we think about with words alone.
Learn more about how you might use the VisualSpeak image set.
|Breakout EDU Escape Room Kit
Breakout EDU is an immersive learning games platform. Use this kit to turn your classroom into an academically focused escape room and facilitate games where players use teamwork and critical thinking to solve a series of challenging puzzles in order to open the locked box.
Escape rooms activities capitalize on a popular entertainment trend. You can use an escape challenge to facilitate cooperative learning as they work together to solve a series of puzzles in order to “break out” of a room.
Use it to build team work skills.
Because of the game’s time parameter, students must quickly decide how best to work together to solve the problems posed by the game.
Use it to build critical thinking skills.
While some directions are given, students are largely left to themselves to prioritize and analyze a series of problems to be successful.
Use it to help students build skills relevant to the course.
By creating challenges that require students to draw upon knowledge or practice skills relevant to the course content, students can actively apply important concepts and information talked about in class.
I agree that I will:
- not loan out the equipment to another person; if another person uses my equipment, I agree to accept financial responsibility for any loss, theft, or damage by negligence.
- inspect all equipment at the time of check out and report any defects or missing pieces I find to the person processing my check out.
- be liable for any damage or missing pieces of equipment not returned.
- report any and all damage that may have incurred while in my possession upon return of the equipment.
- return equipment to the CFT in person, with all included accessories, before closing on the due date.
- call or come in person to the CFT if I would like to request an equipment renewal. (For most equipment, this would extend the due date by an additional 7 days from the date of the renewal request. All renewal requests are approved based on current equipment availability.)
- return overdue equipment immediately.
- clear all equipment memory of pertinent data before returning any equipment to the CFT. (All of the data will be wiped from the equipment upon return. The CFT is not liable for any lost files.)