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‘Games in Teaching’

Catch up on the Leading Lines Podcast

May. 16, 2022—The Leading Lines podcast team produced 2 new episodes in the last month with instructors who are finding ways to use games and social media as tools for learning.   Episode 110 – Patrick Real Patrick Rael is a professor of history at Bowdoin College in Maine. He specializes in African-American history, the Civil War...

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Catch up on the Leading Lines Podcast

Apr. 13, 2022—The Leading Lines podcast team produced 3 new episodes in the last month that offer keen insights into digital and physical learning environments.   Episode 107 – Mike Nino Miguel “Mike” Nino is the director of the Office of Online Learning at the University of North Carolina Pembroke. He spoke in this episode about the...

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Course Improvement Grant Spotlight: “Empowering Students Through Digital Games”

Mar. 17, 2022—by Julaine Fowlin Pengfei Li, senior lecturer of Asian Studies, recently told us about his Course Improvement Grant on increasing students’ engagement and retention through digital games. Can you tell us about your project and what inspired you to do it? I will be using a gaming platform to help students with their vocabulary retention...

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Teaching with Games and Simulations in a Pandemic

Nov. 16, 2020—Games and simulations, both digital and analog, can immerse players in other worlds and give them experiences that help them see their own worlds in new ways. During this pandemic year, our world looks and feels very different. How can instructors use games and simulations to help students understand the world we find ourselves in?...

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Teaching Innovations at Vanderbilt: Derek Bruff and Cryptography Escape Rooms

Mar. 9, 2020—By Faith Rovenolt, CFT undergraduate intern During Spring 2020, the Teaching Innovations at Vanderbilt blog series will highlight teaching innovations that CFT staff have implemented and evaluated in their own courses. I heard about Dr. Derek Bruff’s teaching innovation before I started working at the CFT from my freshman RA. She had been in Bruff’s...

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Incorporating Games into TA Orientation

Jan. 8, 2020—By Cait Kirby, CFT Teaching Affiliate and Biological Sciences PhD student In my role as a Teaching Affiliate at Vanderbilt’s Center for Teaching, I lead an orientation event for a group of Biological Sciences Teaching Assistants (TAs). This orientation serves to educate new TAs about their roles, Vanderbilt policies, pedagogical techniques, and the types of...

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Learning at Play: A One-day Symposium on Games for Learning and Social Change

Oct. 18, 2019—Games, both analog and digital, can immerse players in other worlds and give them experiences that help them see their own worlds in new ways. Play, structured or otherwise, can create opportunities to reflect, grow, and learn. During this one-day symposium, we will explore the ways that games and simulations can be used to foster...

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Leading Lines Ed Tech Podcast with Max Seidman

Dec. 11, 2018—In the game Monarch, players compete to the be the heir to the throne. The game is cleverly designed and has amazing art, but what makes it different is that all the characters are women. The dying monarch is the queen, and players are princesses striving to show their wisdom and strength. Monarch upends some...

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Teaching Science by Reacting to the Past

Apr. 19, 2011—by CFT Assistant Director Derek Bruff Last month CFT graduate teaching fellow Lily Claiborne and I attended the AAC&U / Project Kaleidoscope conference “Engaged STEM Learning: From Promising to Pervasive Practices.” (STEM = Science, Technology, Engineering, Mathematics.) Most participants were STEM faculty from a range of disciplines with some administrators and teaching center staff in...

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