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‘Games in Teaching’

Learning at Play: A One-day Symposium on Games for Learning and Social Change

Oct. 18, 2019—Games, both analog and digital, can immerse players in other worlds and give them experiences that help them see their own worlds in new ways. Play, structured or otherwise, can create opportunities to reflect, grow, and learn. During this one-day symposium, we will explore the ways that games and simulations can be used to foster...

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Leading Lines Ed Tech Podcast with Max Seidman

Dec. 11, 2018—In the game Monarch, players compete to the be the heir to the throne. The game is cleverly designed and has amazing art, but what makes it different is that all the characters are women. The dying monarch is the queen, and players are princesses striving to show their wisdom and strength. Monarch upends some...

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Teaching Science by Reacting to the Past

Apr. 19, 2011—by CFT Assistant Director Derek Bruff Last month CFT graduate teaching fellow Lily Claiborne and I attended the AAC&U / Project Kaleidoscope conference “Engaged STEM Learning: From Promising to Pervasive Practices.” (STEM = Science, Technology, Engineering, Mathematics.) Most participants were STEM faculty from a range of disciplines with some administrators and teaching center staff in...

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